![]() ![]() Everything is over the top, giving the player instant gratification makes the game move faster than it would otherwise and allows for the constant action to be fun and intriguing rather than stressful. The player feedback is instant, the enemies die vocally and the guns all have instant visual of being shot. The more the player wants to play and feels like dying wasn’t their fault because they were in control of what they did wrong, the more they are going to pay for extra lives.Īiming-Enemies: Giving the player reason to aim and shoot, the enemies provide a mix of challenge and reward as the player shoots through wave after wave to reach the end of the level. It’s about strategy and giving the player choice, making them feel in control of the game they are playing which is vital for how Metal Slug would have had to make money. This is something that isn’t really explored in other games so much and really gives the player freedom to use these mechanics how they see fit. The best representation of this would be the ability to jump over an enemy and shoot down at them while overhead. Meaning how the player can jump over/run under enemies and move to aim at/dodge.Īiming-Movement: Creates strategy, allowing the player to have full control over where they are and where they are shooting means that more intricate strategies can be formed as to how they are going to successfully move to the next part of the level. This would probably be better named the ‘Dodge System’. Movement: Being able to move through the level isn’t what this is referring to. Being that they will come from all directions and attack without hesitation in set patterns depending on enemy type. The idea of shooting everything on the screen with one swift movement is core to the game’s feel and pace.Įnemies: With waves of enemies creating the tension as harder and trickier opponents come into play, the enemies could theoretically be anything so the reference to enemies as a core mechanic is more towards the enemy AI. The game often gets you to move left and shoot right, or jump and shoot below you. It was classic and fun, it didn’t need leaderboards or friendly-fire, Metal Slug was short and sweet and a fantastic addition to my library.Īiming System: Using the movement stick to aim 360 degrees around your character. I felt challenged and supported by the other player, friendly competition with no incentive. I played in Co-op and it’s been a long time since a game has been so much fun for 2 players on the same screen. The whole game flows so smoothly from start to finish that by the time I was getting into the swing of things, the game was done. I learned from every death and by the end of the playthrough I knew the controls, I could predict enemy movement and patterns. Not once did I feel like the game was too hard. However with the action as intricate and frequent as it is, dying is often but never unfair. Each credit giving the player another 3 lives. With only 4 stages, I completed it in 1 hour but Oh! The wonders of infinite credits! Due to its original release in the arcade, the game gives the player 3 lives and every death after that costs 1 credit. Introduction: Available to play in both single player and co-op, Metal Slug is fun, fast-paced and makes the player think on their feet throughout the whole game. The one I played to write this analysis is the one on the Nintendo Switch Console. Year of Release: Originally released in 1996 for Arcades, Metal Slug has had multiple ports over the years. ![]() You play as the main character and the goal is to shoot your way through waves of enemies and progress across the 2D landscape both avoiding and creating as much damage as possible. Take the fight to the fish with this long casting, compact, and proven profile.Premise: Metal Slug is a Run and Gun Arcade game originally released by Nazca Corporation in 1996 for Neo Geo MVS Arcade Platform. Not just a high-speed spinning lure, the Hard Core can also be used for jigging reef and pelagic species, while also proving deadly when targeting bass in the fresh water.Īvailable in a range of proven baitfish colours, the Hard Core comes in 20, 30 and 40g weights, rigged with heavy duty split ring and treble to handle hard hitting and aggressive fighting species. ![]() This extremely realistic finish is complimented by a profile that is balanced for long casting and retrieving at speed, making the Hard Core deadly on tailor, salmon, tuna, mackerel, trevally, queenfish and other speedsters. The Hard Core is a proven TT profile that features a micro glitter scale finish on selected colours and pearl finish on others, designed to set it apart from other slugs and bring it to life in the water. A proven compact profile that gets them biting even when it's tough. ![]()
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